Ah, Pokemon
spinoff games. I recently picked up Pokemon Conquest a week ago, intrigued by the various
positive reviews on it I read online.
This
game is a simplified mix between Fire Emblem, Dungeon Dice Monsters and Civilization.
The result is a terribly addictive and unusual Pokemon experience.
In
fact, Pokemon Conquest reminds me of this obscure domain.com.au billboard located
near Flinders Street station:
“YOU’RE NOT A HOME BUYER. YOU’RE A WARLORD IN A
BATTLE FOR TERRITORY.”
(My phone camera is sucky.)
It
took the basic idea of a role-playing strategy game and turned it into
something exciting and new. Or, at least new to the Pokemon franchise.
*** Obligatory Possible Spoiler Warning ***
Gameplay
You
play as an ambitious warlord, commanding your army of Pokemon into battles for territory.
This is combined with the traditional “Gotta Catch ‘Em All” mantra which all
Pokemon fans still hold dear to their hearts.
Although
Pokemon Conquest can be pleasantly addictive, most players will move through
the game at a steady pace without much difficulty. There is some planning and
thought involved in securing a victory, but no truly challenging opponents.
Even
though the computer controlled opponents aren’t nearly as incompetent as those found in Dungeon Dice Monsters, Pokemon Conquest can be played through with ease without
really having to think much about strategy.
The gimmicks
on each battlefield are a welcome addition, but many can be largely ignored with
little consequence. Two of the few notable exceptions to this are the Pokemari
and Nobunaga battlefields. All of the battlefields in the game maintain the
same layout except for different item drops.
A lot
of the game is focused on moving your Pokemon through an area until you are
within striking range to launch an attack. Other than knowing your Pokemon type
advantages/weaknesses and attack ranges, there is no further depth to the
gameplay.
I don’t
know if it’s just me, but I also found the item system clumsy and unhelpful. Most
of the time I never even bothered to use items, other than evolutionary stones.
And there’s an alchemy place in the game I have no idea how to utilize yet.
Characters
The main
warlord leaders have some great unique art, making a few of them quite
memorable. The ‘transforming armour’ warlord evolution system is also an
interesting concept. (Didn’t they do that in another random game? Urban
Rivals perhaps?)
But as
you might expect, there isn’t much depth to any of the characters past the fact that they
all enjoy conquering other kingdoms for varied reasons.
The
main problem I have with the human characters is down to the vast number of generic warriors available in the game. Their art is limited to a selection of the same
faces, while their names are all so amazingly similar that I have trouble
telling one from another.
Maybe
I’m being unfair about the name similarities. Pokemon Conquest is set in feudal
Japan after all, and a lot of the characters are named after actual historical
figures. Regardless, I would have liked to see a much greater range of distinctive
character designs to link all my favourite Pokemon to.
Another
major issue here is that there are just 200 obtainable Pokemon in Conquest out
of a massive pool of 648. Your favourite Pokemon might not even be in the game,
and this alone could be the sole reason to deter you from playing it.
Story
The
basic plot of Pokemon Conquest:
A
possibly evil man by the name of Nobunaga is running about conquering all of
the seventeen kingdoms in Ransei. Apparently, his motive is to bring peace to
the land by causing the return of the almighty Arceus. He then wishes to
destroy Arceus. Um... So people will
stop fighting over gaining control of Arceus? Because Arceus will be dead?
I
think if you just invited Nobunaga over for tea, this whole conflict could be straightened
out and everyone would get their 100% link Pokemon a whole lot faster. Maybe you
could even kill two Spearows with one stone and get Nobunaga the professional
aid he so desperately needs along the way.
In a different time and place, another person like Nobunaga could be executed for blasphemy or something. But here, I bet it's the moustache that's making him murderously evil.
In a different time and place, another person like Nobunaga could be executed for blasphemy or something. But here, I bet it's the moustache that's making him murderously evil.
Yeah.
The story isn’t very good. It doesn’t matter, all you need to do is pummel all
the kingdoms into submission before Nobunaga gets a chance to do it. Simple.
All
you really need to know is:
First you
get the kingdoms, then you get the power, then you get the Pokemon.
The
post-story mode is mostly about conquering all the kingdoms over and over
again. This could have been used to develop the characters further instead, but often
it’s just the same event being regurgitated back at you with a slightly
different objective and dialogue each time. To put it plainly, it’s kinda lazy.
It appears that they must have been out of ideas on how to stretch out the
replay time.
Do they not have faith in their game? Is that why they feel the need to hold the main character ransom until tortured players suffer through 30 separate 'character stories'?
I wish
they would have made the post-game character episodes a separate option in the
menu, instead of forcing players to grind pointlessly through the same thing a gazillion
times. It’s not that the character episodes are particularly bad, it just feels
like players are being blackmailed into repetitively plowing through it all if
they ever hope to see their main character again.
Presentation
The
background and character art in Pokemon Conquest is well done. Unlocking a nice
new portrait is almost enough reward to justify the repetition in the gameplay.
Having said that, let us pray for more art stills to be included in the next
Pokemon spinoff game.
The
Pokemon themselves are also drawn in a particular style. There is nothing wrong
with this, but those who are used to ‘official’ Pokemon art will be able to
spot the difference. On one hand, the new art provides a good breath of fresh air.
While on the other hand, it feels a bit different from the original Pokemon and
more like fan art.
I do
like all the new Pokemon sprites in this game. If only they weren’t so blurry.
You’ll really notice this flaw in the middle of battle, when Pokemon begin
performing their attacks. Why someone would go to all the effort of creating
new sprites only to bar everyone from seeing them properly is beyond me.
Sound
The
music in Pokemon Conquest is completely adequate. It’s precisely what you would
expect for a game set in the Japanese feudal era. You can’t really complain that
the background music isn’t very memorable or catchy since it’s too busy being
appropriate for the given setting.
Positives
Eevee
as the main character’s starter.
I love
Eevee. Everybody loves Eevee. This universally popular Pokemon should be a
starter option in all Pokemon games. This notion is even officially supported
by Gary Oak himself. Eevee is such a versatile creature to the point where you
can evolve it into whichever one of seven different Pokemon you choose. It’s
cute, too!
There are also some clever elements in this game.
The fact that humans and Pokemon both grow and evolve together is something which has always been missing in this franchise. On top of that, different warlords can only reach 100% link with one special Pokemon. This is an idea which has never been explored before, one that can be frustrating but ultimately realistic at the same time. It brings a new layer of complexity to training Pokemon. Suddenly, you have to consider the compatibility between different Pokemon and humans before pairing them together.
As previously mentioned, Pokemon Conquest is horribly addictive for anyone who enjoys this game genre. You are almost sure to pick it up again well after you've finished it.
As previously mentioned, Pokemon Conquest is horribly addictive for anyone who enjoys this game genre. You are almost sure to pick it up again well after you've finished it.
Negatives
The post-ending.
I was
very, very angry about this. When I trampled
Nobunaga using Arceus (I’d rather have used my Vaporeon) I was expecting to immediately
recruit more warlords and Pokemon to strengthen my armies. Instead, I was not only forced to return all of the kingdoms I had conquered back to their unworthy leaders, but I lost my
entire empire of beloved 70-80% link Pokemon.
At the
time, I wished to do several violent and socially unacceptable things to the
executive producers of Pokemon Conquest. Here are some visual tokens of my
wrath:
Oichi
kindly informed me after the ending credits that the Link experience I gained with my
Pokemon had been reset. But not to worry, all my precious items had been saved. Upon seeing this, I felt an overwhelming urge
to uppercut her to the moon in a fit of explosive rage.
And
all of this after I let Oichi keep her infuriatingly useless Wigglytuff, which I incidentally
also wanted to strangle on numerous occasions. (Except that Jigglypuff/Wigglytuff
doesn’t really seem to have a neck.)
Following
a day of calming breathing exercises, I realised that the game seemed to have
saved all of the Pokemon I caught, but reset all of the Link experience. My advice to you is to save your game right
before you engage Nobunaga at the tower. Back up the save if at all possible.
Drag out your timeline before the last battle so you can evolve as many of your
empire’s Pokemon as you can before your Link experience is erased. Otherwise, you’ll be
sorry.
Essentially,
you’ve just wasted 19 hours of your life training up your empire, only to lose
all progress after the final boss fight. Trust me when I say that I would have
been even more livid about this if I had paid $55 for this game in store.
My
conclusion to this unprofessional rant is that the post-end section of Pokemon Conquest could have been done a lot better.
Overall
Pokemon
Conquest is a good game, which I would personally score as a 7.5 out of 10. It
could have been a great game, if they had only addressed some key issues and
threw a smidge more effort into making it. I am enjoying Conquest more
than the previous Pokemon Ranger titles only due to the type of game it happens
to be.
*Spoilers*
Save yourself the agony of combing the map for 100% link partners with some handy compatibility spreadsheets! There's a simpler one which shows you all perfect links, or you can download this awesome complete guide to warrior compatibility.
Now, to give you a glimpse at the pixelated fruits from my 100+ hours of grinding...
*Spoilers*
Save yourself the agony of combing the map for 100% link partners with some handy compatibility spreadsheets! There's a simpler one which shows you all perfect links, or you can download this awesome complete guide to warrior compatibility.
Now, to give you a glimpse at the pixelated fruits from my 100+ hours of grinding...
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