Puyo Puyo is one of those rare, timeless games which I do actually pick up and replay. It’s a cute fusion of Tetris and Connect Four presented in the form of colourful jelly. You can rotate and position the jelly blocks as they drop from above, to trigger popping chains which can hurt your opponent. Every time you pop a chain, your selected character will perform a unique attack and nuisance Puyo jelly will drop down into the rival screen. The longer the chain you set off, the more powerful the attack you will use. I really enjoy this addition to the game, as it creates something more than just a puzzle game. I think it must have something to do with the secret animalistic desire in us all to destroy our opponents via Spirit Bomb. In any case, praise the developer who actually managed to think up a way to make a game about jelly popping as exciting as Dragonball Z and Sailor Moon. Although there isn’t much of a storyline, I feel that the super chibi character designs more than make up for it. Besides, it’s a light-hearted jelly popping game. Nobody would be able to take that seriously, right?
Showing posts with label puyo. Show all posts
Showing posts with label puyo. Show all posts
Tuesday, July 12, 2011
Puyo Puyo (DS)
Puyo Puyo is one of those rare, timeless games which I do actually pick up and replay. It’s a cute fusion of Tetris and Connect Four presented in the form of colourful jelly. You can rotate and position the jelly blocks as they drop from above, to trigger popping chains which can hurt your opponent. Every time you pop a chain, your selected character will perform a unique attack and nuisance Puyo jelly will drop down into the rival screen. The longer the chain you set off, the more powerful the attack you will use. I really enjoy this addition to the game, as it creates something more than just a puzzle game. I think it must have something to do with the secret animalistic desire in us all to destroy our opponents via Spirit Bomb. In any case, praise the developer who actually managed to think up a way to make a game about jelly popping as exciting as Dragonball Z and Sailor Moon. Although there isn’t much of a storyline, I feel that the super chibi character designs more than make up for it. Besides, it’s a light-hearted jelly popping game. Nobody would be able to take that seriously, right?
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